Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Listen to David Bowie's First Album in 10 Years for Free Online (Legally)











You don’t have to wait until March 12 to find out whether David Bowie’s first album in a decade is more Tin Machine than Low; the long-awaited The Next Day is already available, streaming in full on iTunes for a limited period pre-release.


The stream continues Bowie’s current interest in previewing content from the album for free online before release; videos for both “Where Are We Now?” and “The Stars (Are Out Tonight)” debuted on YouTube in the last month with little fanfare, like this stream. Although iTunes’ page for the stream lacks any information about the individual songs, The Next Day’s track listing is as follows:


01. The Next Day 3:51
02. Dirty Boys 2:58
03. The Stars (Are Out Tonight) 3:56
04. Love Is Lost 3:57
05. Where Are We Now? 4:08
06. Valentine’s Day 3:01
07. If You Can See Me 3:16
08. I’d Rather Be High 3:53
09. Boss Of Me 4:09
10. Dancing Out In Space 3:24
11. How Does The Grass Grow 4:33
12. (You Will) Set The World On Fire 3:30
13. You Feel So Lonely You Could Die 4:41
14. Heat 4:25


Deluxe version bonus tracks:
15. So She 2:31
16. Plan 2:34
17. I’ll Take You There 2:44


The stream will remain available until March 11.






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Nerd Fail: President Obama Mixes Up <em>Star Wars</em> and <em>Star Trek</em> in Sequester Comments



Oh, Obama. For so long you have come off as One of Us with your Vulcan salutes and bringing Wookiees to the White House. How could you possibly have confused Star Trek and Star Wars? We find your lack of nerd nuance… disturbing.


For those that don’t know — i.e. those not on the internet Friday afternoon — during a press conference about his discussions with Congressional leaders to avoid the federal spending cuts known as the “sequester,” President Obama said, “I know that this has been some of the conventional wisdom that’s been floating around Washington that somehow, even though most people agree that I’m being reasonable, that most people agree I’m presenting a fair deal, the fact that they don’t take it means that I should somehow, you know, do a Jedi mind meld with these folks and convince them to do what’s right.”


Yeah, “Jedi mind meld”? That’s not really a thing. There are Jedi mind tricks and Vulcan mind melds, but — last we checked — a Jedi mind meld doesn’t exist, they’re not even in the same sci-fi universe.


Twitter immediately jumped on the remark. The Darth Vader parody account sent out a missive saying “Obama just confused Star Trek and Star Wars by saying Jedi Mind Meld. I think it’s time to impeach.” Others chimed in with comments like, “Faux pas, Mr. President! Thou shalt not mix Star Wars/Star Trek metaphors!” Even Spock himself Leonard Nimoy got on the horn tweeting “Only a Vulcan mind meld will help with this congress.”


The White House decided to run with the concept of the “Jedi mind meld,” sending out a tweet Friday stating “We must bring balance to the Force. #Sequester #JediMindMeld” It seemed to acknowledge (and perhaps, try to ameliorate) the crossover faux pas by attaching an image of Obama with the words ”These Aren’t the Solutions Americans Are Looking For” in an appropriate Star Wars-esque font and “To Deny the Facts Would Be Illogical” in a Star Trek font. The twitpic also included the URL wh.gov/JediMindMeld, which links to the president’s plan to deal with the sequester.




Of course on the internet, everyone loves taking a good gaffe and running with it. And Americans need answers. So, naturally, a White House petitions has already been established asking the president to apologize for mixing up his sci-fi references.


“We the people of the United States of America, and Star Wars and Star Trek fans the world over respectfully request that President Obama or a representative of his Administration Apologize [sic] for his mash-up of the two cannons,” the petition, which has two signatures as of this writing, reads. “We understand the stress the Job of President of the United-States [sic] can put on an individual and we understand press conferences are difficult to give. However this is extremely important and warrants clarification on if he intended to say Vulcan Mind Meld or Jedi Mind trick as we must know which he is truly a fan of.”


Your move, Spock Obama.


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This Electronic Temporary Tattoo Will Soon Be Tracking Your Health



FitBit too bulky? Why not glue a sensor array to your skin?


The quantified self goes nanoscale with a stick-on silicon electrode network that could not only change the way we measure health metrics, but could enable a new form of user interface. And the researchers behind it aim to have the device available in the next few weeks through a spinoff company, MC10.


The development takes wearable technology to the extreme, designed as a non-invasive diagnostic sensor that could be used to measure hydration, activity, and even infant temperature. It bonds to the skin, somewhat like a temporary tattoo, flexing and bending in sync with your skin the way you wish a Band-Aid would. How? Researchers at the University of Illinois, Dalian University of Technology in China, and the University of California at San Diego made it really, really small.


With a thickness of 0.8 micrometers at the widest — around one-thousandth the diameter of a human hair — the thin mesh of silicon actually nestles in to the grooves and creases in your skin, even the ones too small to see. Being small helps, but it’s also important that the silicon is laid out in a serpentine pattern and bonded to a soft rubber substrate, allowing the stiff material to flex, a little bit like an accordion.


“Although electronics, over the years, has developed into an extremely sophisticated form of technology, all existing commercial devices in electronics involve silicon wafers as the supporting substrate,” says John Rogers, who led the study published this week in Advanced Materials.


Those wafers are mismatched to the body’s mechanics and geometry, he says. The goal here was to develop a system that matches the body more naturally.


“By doing that, you can much more easily integrate electronics, either onto the surface of the skin, or on internal organs like the heart and the brain,” he says.


The epidermal electric system is either stamped onto the skin using a silicon wafer, or glued there with a water-soluble polyvinyl alcohol layer. Then it’s covered with spray-on bandage to keep it protected and watertight. After a couple of weeks, the layer will peel off as the underlying skin particles naturally exfoliate.


But aside from natural skin shedding, it’s actually quite robust, says Rogers. To test its durability, they stretched and compressed subjects’ skin, over and over, to see how much the device could take. It lasted easily through 500 cycles, and through washings.


It’s a lot more convenient than the electrodes that scientists used to connect to skin via a conducting gel. And it can offer more data, too, from high-resolution electric biopotential measurements, like electrocardiograms.


“We try to design not just point-contact electrodes, but full integrated circuits on platforms that have physical properties matched to the skin,” says Rogers. “They really can laminate on the surface of the skin, conform to all the microscale roughness that’s kind of intrinsic and natural to the surface of the skin, to provide a completely different class of interface between electrodes and electronics and the skin.”


Such a technology has many potential uses, from continual electrocardiogram readings, to precise measurements of temperature and hydration, to many other health and wellness readings.


“That could be relevant for advanced surgical procedures, implantable devices, or even systems that are designed to do continuous health and wellness monitoring or to track the progress or accelerate the wound healing process,” Rogers says.


“We’re interested not only in demonstrating concepts and an underlying scientific foundation around new measurement modalities through the skin, but also in their ultimate commercial realization,” he says.


But the tool could offer more than self-measurement. Because of the detail in the signal received, it could be used as a human-machine interface — for example, a videogame or drone controller — based on signals from the user’s muscles. It’s really marrying fully integrated electronics to the skin, a non-permanent bionic interface.



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<em>Game of Thrones</em> Director: Online Piracy Doesn't Matter &mdash; Wait, It Does



The television adaptation of Game of Thrones isn’t just a success for its parent channel, HBO; it also holds the dubious honor of being the most pirated television show of last year on TorrentFreak and other public bittorrent trackers, something that one of the show’s directors, David Petrarca, didn’t seem to mind … at least until his comments on piracy at a recent panel discussion attracted widespread internet attention.


Talking during an appearance at the Perth Writers Festival last weekend, Petrarca reportedly told his audience that he believed that illegal downloading didn’t matter because of the “cultural buzz” and commentary generated by those watching. He went on to say that HBO’s sizable subscriber base — 26 million in the U.S. alone, and 60 million worldwide — meant that the channel was able to afford to create high-quality programming despite those downloading and watching the show illegally.


According to TorrentFreak, a single episode of the show saw around 4,280,000 downloads last year — roughly the same number of people who watch the show on HBO in the U.S. — with more than 80 percent of the downloads occurring outside of the United States. Australia is said to be responsible for 10 percent of each episode’s downloads, a statistic that led to Petrarca’s comment in Perth.


Almost as soon as Petrarca had spoken, his words were widely disseminated and discussed across the Internet, leading to a retraction from the director. “I am 100 percent, completely and utterly against people illegally downloading anything,” he told the Sydney Morning Herald earlier today. “Nobody wins by illegally downloading content.”

What he originally meant, Petrarca explained, was that the high level of illegal downloads merely proved that the strength of the show’s fanbase and buzz, not that the downloads contributed to said buzz. “A buzz is created by the fact that so many people want it,” Petrarca explained, adding that he hopes that there will one day be a legal way for international fans to watch the show online. “It is my hope that technology will find a way to take care of the piracy issue,” he said. “I think most people would be willing to pay for a show they love.”


When contacted for comment on this story, HBO released a statement to Wired that “Game of Thrones is sold worldwide, available legally on a large variety of viewing platforms and is one of HBO’s most popular series.  With that kind of success comes a great amount of social media chatter, so can’t say we see an upside to illegal downloads.”


Despite HBO’s comment about the show being available legally “on a large variety of viewing platforms,” there remains an ongoing discussion about online access for HBO’s content. Outside of HBO’s proprietary HBOGo service — a streaming service which requires a paid subscription to the HBO cable channel — and individual episodes or seasons for sale on iTunes and Amazon, the show is not legally available online in the United States; HBO rejected offers from the likes of Netflix for streaming rights to its shows in an attempt to maintain as much control over its content as possible.


Last year a fan-led campaign called Take My Money, HBO! tried to convince the cable channel that there was a willing — and paying — audience for a standalone HBO streaming service. “We pirate Game of Thrones, we use our friend’s HBOGo login to watch True Blood,” the campaign admitted. “Please HBO, offer a standalone HBOGo streaming service and Take My Money!” In response, HBO tweeted that it “love[d] the love for HBO,” but directed everyone to a TechCrunch article that suggested that such a decision wouldn’t make financial sense for the channel. With such a high level of piracy, however, the channel may soon have to reconsider the question of whether or not streaming distribution via third party aggregators will end up being the lesser of two evils.


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Music Sales Have Biggest Jump in MP3 Age











Music sales are going up for the first time in 14 years and piracy is going down, largely because it is stupid-easy to hear any song you want without being a digital thief.


“The music industry has adapted to the internet world, learned how to meet the needs of consumers and monetised the digital marketplace,” according to IFPI executive Frances Moore.


Two reports released Tuesday prove the point and should make musicians and the executives who profit from their toil very happy. The IFPI Digital Music Report showed the global record industry grew by 0.3 percent in 2011. Yes, that says three-tenths of a percent. But still. An increase is an increase, and this was the biggest jump since 1998, when Savage Garden’s Truly Madly Deeply (ewww) was a hit. Another report by the NPD group reported that use of peer-to-peer services to download music declined 17-percent in 2012.


Both reports credit the changes to the rising popularity of subscription services like Spotify and the ease with you can download music from Apple, Google and Amazon. Global digital revenues hit $5.6 billion in 2012, an increase of 9 percent over 2011.


It’s no surprise that streaming subscription services saw the biggest increase. Music fans willing to fork over cash for the immediate gratification of hearing their newest favorite song increased 44 percent, to 20 million subscribers, in 2012.


The NPD’s Annual Music Study 2012 says the biggest reason people quit trolling bittorrent and other services for free (stolen) music was the rise in free, legal music streaming that’s available. NPD says nearly 50 percent of file sharers stopped or reduced their illegal music stealing ways because of a streaming service.


And while streaming services have quelled music piracy somewhat, the royalties from streamed music can be pretty meager with an artist making less than a penny per stream. So, if you really like an artist and don’t want them to have to get a job at the local Dairy Queen, buy their album. Even if it is Savage Garden.




Roberto is a Wired Staff Writer for Gadget Lab covering augmented reality, home technology, and all the gadgets that fit in your backpack. Got a tip? Send him an email at: roberto_baldwin [at] wired.com.

Read more by Roberto Baldwin

Follow @strngwys on Twitter.



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Online Jihadi Forums Fear a U.S.-Israel-Iran Alliance Will Take Over Syria



There is a conspiracy to destroy Syria, fear the jihadis and jihadi-wannabes on one of the internet’s most prominent extremist forums. Pose as they might as enemies, the U.S. will team up with Iran to take advantage of the Syrian civil war.


“With time, everyone will be exhausted, all weapons in Syria will be destroyed, and all signs of civilization will be obliterated and cast back to what existed before the Stone Age,” predicts a thread on the password-protected Shumukh forum, one of the major jihadist warrens of the internet. “Thus will the path be paved for direct and indirect military intervention in Syria, and for redrawing the map in accordance with the wishes of the Zionist-Crusader-Zoroastrian alliance.”


In case you’re not familiar with the language of Sunni jihadi conspiracy theorists, “Zionist-Crusader-Zoroastrian alliance” refers to the U.S., Israel and Iran, which to all outward appearances are foes, not least of which because Iran identifies Israel and the United States as its main foes. Oh, and the key media organ of this unlikely entente is the “lying channel” al-Jazeera, which is waging “a concerted media war against the brothers in Syria.” No need to troll this thread.


For all the discussion in the American press about how the al-Qaida-aligned Nusra front is the strongest Syrian revolutionary faction, the Shumukh forum isn’t optimistic that Nusra is going to be victorious. The “revolutionary and the mujahideen are currently being besieged in an effort to prevent their acquiring arms,” laments a lengthy forum thread dedicated to strategizing a path to success. Their enemies in the aforementioned Zionist-Crusader-Zoroastrian alliance are likely to “wrest control of or destroy the chemical weapons facilities within Syria.” (Apparently Shumukh participants don’t put much stock in the fears of the chairman of the Joint Chiefs of Staff, who says he probably won’t have enough advance intelligence to avert a Syrian chemical attack.)



The thread, compiled and translated by the invaluable Jihadica website, doesn’t offer much in the way of a strategy to save the Nusra Front’s fortunes. It proposes “collecting the greatest possible amount of heavy and unconventional weapons” (presumably including chemical arms); “patience, and trust in God alone in all things”; and “preaching, consciousness raising, and communications” on behalf of the Syrian jihadis. Significantly, Shumukh is stopping short of calling for the mobilization of jihadist sympathizers to the conflict.


“What this means is that there first be peaceful activities, as we have indicated [in point seven],” the forum says, “but that they be accompanied by the threat of plunging the entire region into a vast war if our brothers in Syria are besieged or conspired against whether [by elements] from beyond Syria or by the brothers of the revolution itself.” The “brothers from the Islamic State of Iraq” — that is to say, al-Qaida in Iraq — are supposed to be the “strategic depth” of the Nusra Front and allied groups. Shumukh apparently sees the Syrian conflict as not a high enough priority to fight for.


It will come as news to the Crusader-Zionist-Zoroastrian Alliance that they are locked in an alliance. A persistent argument for U.S. intervention in the conflict is to weaken Iranian regional influence by deposing Tehran’s proxy, Syrian dictator Bashar Assad. Marine Gen. James Mattis, the outgoing commander of all U.S. troops in the Mideast and South Asia, sounded persuaded by that logic. Meanwhile, the Syrian rebel factions that the U.S. does want to help are frustrated by what they see as fainthearted support from Washington.


There’s a broader irony staring the Shumukh denizens in their faces. Nominally, they’re the ones aligned with the Crusaders and the Zionists, at least in the sense that all three entities want the Assad regime destroyed, while the Zoroastrians are trying to preserve Assad’s bloody hold on power. Coming to terms with that stark geopolitical reality would make for a way better thread.


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Wired Space Photo of the Day: Glowing Gas in Omega Nebula


This image is a colour composite of the Omega Nebula (M 17) made from exposures from the Digitized Sky Survey 2 (DSS2). The field of view is approximatelly 4.7 x 3.7 degrees.


Image: ESO/Digitized Sky Survey 2. Acknowledgment: Davide De Martin. [high-resolution]


Caption: ESO

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That Syncing Feeling



“Smart, or stylish?” That’s the question facing casual watch aficionados looking for a new, high-tech addition to their collection.

On one hand (er, wrist), you’ve got the Pebble and other smartwatch upstarts, which come with built-in smartphone connectivity, customizable screens, and burgeoning developer communities eager to feed their app ecosystems. They also, by and large, look like uninspired pieces of mass-produced Chinese plastic, and that’s because they are.


On the “stylish” end of the spectrum is … not much. Except this: Citizen’s Eco-Drive Proximity.


The Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions.


By all outward appearances, the Proximity looks like any another chronograph in a sea of handsome mechanical watches. It has all the features you’d expect, including a 24-hour dial, day and date, perpetual calendar and second time zone. But housed within its slightly oversized 46mm case is a Bluetooth 4.0 radio, so it’s capable of passing data over the new low-energy connectivity standard appearing in newer smartphones, including the iPhone 5 and 4S. And for now, the Promixity is only compatible with those Apple devices.


Initial pairing is relatively easy. After downloading Citizen’s notably low-rent iOS app, you can link the watch to your phone with a few turns and clicks on the crown.


The gee-whiz feature is the automatic time sync that takes place whenever you land in a different time zone. Once connected, the Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions — a welcome bit of easy magic, considering the initial setup is a tedious finger dance.



The watch can also notify you of incoming communications. Once you’ve configured the mail client (it only supports IMAP accounts), you’ll get notified whenever you get a new e-mail — there’s a slight vibration and the second hand sweeps over to the “mail” tab at the 10-o’clock position. If a phone call comes in, the second hand moves to the 11-o’clock marker. If the Bluetooth connection gets lost because the watch or phone is outside the 30-foot range, you get another vibration and the second hand moves to the “LL” indicator. And really, that’s the extent of the functionality around notifications.


But notable in its absence is the notification I’d like the most: text message alerts. And it’s not something Citizen will soon be rectifying because the dials and hardware aren’t upgradable.


I also experienced frequent connection losses, particularly when attending a press conference with scads of Mi-Fis and tethered smartphones around me. This caused dozens of jarring vibrations both on my wrist and in my pocket, followed by a raft of push notifications on my phone informing me of the issue. Reconnecting is easy (and generally happens automatically), but the lack of stability in certain environments matched with the limited capabilities of the notifications had me forgetting to reconnect and not even worrying about it later on.



But actually, I’m OK with that. I still like the fact that it never needs charging. Even though there aren’t any solar cells visible on the dial, the watch does have them. They’re hidden away beneath the dial, and yet they still work perfectly. And even when its flagship connectivity features aren’t behaving, it’s still a damn handsome watch. It feels solid, and it looks good at the office, out to dinner, or on the weekend — something very few other “smart” watches on the market can claim.


However, those things can be said of almost all of Citizen’s EcoDrive watches. The big distinguishing feature here is the Bluetooth syncing and notifications, and they just don’t work that well.


WIRED A smart watch you won’t be embarrassed to wear. Charges using light. Combines classic styling with cutting-edge connectivity. Subtle notifications keep you informed without dominating your attention.


TIRED Loses Bluetooth connection with disturbing frequency. Limited notification abilities. No text message alerts. Janky iPhone app.


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Welcome to 'The Deconstruction,' a Competitive Sport for Makers



There was a time when skateboarding and snowboarding were counter-cultural activities, but today Shaun White is a gold medalist, and Jason Naumoff is one of the big reasons why. Now, this former X-Games marketer is trying to turn “making” into a competitive sport with a project called “The Deconstruction” — a 48-hour DIY competition/telecast happening this weekend.


Naumoff, who got his start developing extreme events for ESPN, describes the Deconstruction as “a participatory space to collaborate and create things. Not an event, but a light-hearted situation that allows awesome things to happen.”


In the event, participating teams will choose a subject that can be “deconstructed” in the broadest sense of the word. Teams could deconstruct film and experiment with art form, or deconstruct energy by exploring the potential of pedal-powered gadgets. Naumoff says the only requirement is that projects must be “awesome.”


The projects aren’t strictly defined, but the requirements for documentation are. Each team will have their own page on the Deconstruction site. They must set up a video stream using a service like Justin.tv or Ustream and embed that on the page, allowing fans to follow their progress. Followers can ask questions, suggest ideas, or cheer their teams on in real time using a chat widget. “Documentation is a big priority with this project,” says Naumoff. “People make this amazing stuff you see online. It all works perfectly and is amazing, but there is rarely the documentation on what makes it work. We set it up so people are documenting the process of creating.”


Judging creative projects that could range from a recipe created in a kitchen to a solar-powered water pump built in a hackerspace will be difficult, but Naumoff and his team are up for the challenge. “It’s going to be conceptually based,” says Naumoff. “We’ll look at what the overall concept being deconstructed, what was remixed, and rethought. It’s also about creating the greatest thing for the least amount of money. There will be a matrix scale between awesome/not awesome and expensive/non-expensive.”


There will be no medals awarded, but the winner will take home a 40-watt Full Spectrum laser cutter as well as some pretty serious bragging rights.



Even for those not participating there will be an engaging spectator experience. 12 people are working on producing the event’s geographically diverse multicast, being coordinated Synergize Studios, a professional video production firm in San Francisco. Naumoff’s group will be interacting with the teams in real time, but there will be no banal play-by-play announcement. “Its not sports commentary at all,” says Naumoff. “The live show side of it is a collaborative talk show. The streaming is there as a device to connect people. We’re going to encourage the teams to connect and collaborate with other teams and spectators.”


“We’re trying to create an event that anyone can participate in,” says Naumoff. ”You see these really brilliant people that are creating these lofty things, but anyone can do it, they just need to push themselves. Our big priority is to let people know you don’t need a Ph.d. in mechanical engineering or physics or be a well known filmmaker to make great things.”


New teams can continue to register and participate throughout the weekend, while the event is live. So far 50 teams have signed up on six continents, but there is still room for a team from Antarctica.


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Sony Will Lose the Console War With PS4's Lame Video-Streaming Strategy



Congratulations, Sony, you just lost the console war.


Sony held reporters hostage for two hours Wednesday as it unveiled a new PlayStation controller, made a lot of promises about the PlayStation 4 and showed all the demos in the world. What it didn’t show us, aside from an actual PlayStation 4, is any kind of streaming-video strategy aside from the obligatory nod to Netflix. And thus it sealed its fate. There simply is no way Sony can compete with Microsoft without streaming video.



Andrew House, CEO of Sony Computer Entertainment, told the assembled press, “The living room is no longer the center of the console ecosystem, the gamer is.” Sony wants games to go with you everywhere. That’s a smart move, but no matter how you spin it, the PlayStation must be part of the living room if it is to have any hope of taking on the Xbox 360 — and any future consoles coming out of Redmond.


Sony was vague about pretty much everything regarding PlayStation 4. And it said nothing whatsoever about its video content plan — in fact, the only hint that Sony even has a video content plan was a slide featuring Netflix, Hulu and the like. Sony must do better than that. A lot better. Gamers increasingly look to their consoles as the gateway to streaming content. This is especially true for one of the PlayStation’s largest audiences, 20-something cord cutters. Ignoring that audience to show off 90 minutes of demos was a huge mistake. Anyone who watches TV and plays games will be wary of a console that only plays games while taking up valuable HDMI port space.


Microsoft gets this, and has been extremely aggressive in ensuring you keep your Xbox 360 on all the time. Microsoft has teamed up Comcast and Verizon to bring viewers on-demand shows. Plus, it was one of the first devices to get HBO Go. Sure, I can share a video of a game I just played with the yet-to-be-seen PlayStation 4, but can I use it as a DVR cable box? How will I watch Girls and Downtown Abbey on this thing?


Sony’s quick mention of streaming apps like Netflix was followed by a promise to talk more about its strategy in the coming year. But if the photo of video-streaming apps that appeared on stage during the presentation is any indication, PlayStation 4 doesn’t offer anything more than PlayStation 3. That’s a big fail these days. Having a Netflix app on your console is nothing. Everything has a Netflix app. You can watch Netflix on phones, tablets, computers, Blu-ray players and ovens. That’s not a strategy, that’s keeping up with two years ago.


And so we wait for more news from a company that once upon a time built really cool products people wanted. Sure the demos were dazzling with fire, explosions and so much soft lens flare. But open HDMI ports on HDTVs are scarce, and Sony is entering a tough market. Why would anyone buy a device that does one thing (games) marginally better than another device that also lets you watch Game of Thrones the day it airs? They wouldn’t.


The game has changed. It’s not just about games anymore.


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Curiosity Rover Ready to Analyze Martian Time Capsule From Inside of Rock











After a long and careful hole drilling operation, NASA’s Curiosity rover has collecting powdered rock representing the first sample ever acquired from the interior of Mars.


The tablespoon of crushed rock will be sent through the rover’s suite of state-of-the-art instruments, which will provide important information about the ancient landscape at Gale crater and its potential habitability. Curiosity has already uncovered evidence that the spot it is currently placed at, Yellowknife Bay, is an ancient riverbed with a complex history of water. The rover’s science team described the interior sample as time capsule preserving a record of the environment in which the rocks formed.


“We’ve been preparing for this for weeks and months so you can image how happy it makes us to see it successfully completed,” said engineer Avi Okron, a member of the rover drilling team, during a NASA press conference on Feb. 20.


About two weeks ago, Curiosity drilled its first 2-cm-deep test hole on Mars, followed a few days later by a full drill hole 6.4 cm deep. The rover’s rotary percussive drill hammered into the rock as it bored down, collecting a fine powder from at least 5 cm below the surface of the rock. This bit of crushed rock was placed in Curiosity’s scoop, where it was processed further and delivered to the rover’s internal instruments, CheMin and SAM. The former instrument will bombard the sample with X-rays to reveal its composition while the latter will identify the individual elements from inside the rock.


The local geology at Yellowknife Bay suggests that Curiosity will find a rich and complicated history of water. The area around the rover is made of large bedrocks featuring veins containing different minerals and spherical nodules. The rocks are made of fine grains, too small to be resolved by the rover’s hand-held MAHLI camera, indicating that they are likely either siltstone or mudstone, both of which could have been deposited by water. Since the interior sample hasn’t been exposed to surface weathering processes, they will provide a clean example of the early history of Mars and whether or not it was favorable to life.


Because this is the first time the rover’s drill has been used on Mars, the sample may still have some residual contaminants from Earth. The science team actually wants to analyze this impure material because the contaminants will be scrubbed away each time a new sample is taken. Researchers can watch as the contaminants disappear in subsequent samples and figure out exactly what came from our planet and what is native to Mars.




Adam is a Wired Science staff writer. He lives in Oakland, Ca near a lake and enjoys space, physics, and other sciency things.

Read more by Adam Mann

Follow @adamspacemann on Twitter.



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Sailboat Crew Breaks Speed Record in NY-to-SF Voyage



Famed Italian skipper Giovanni Soldini and his tireless crew of eight sailors obliterated the record for sailing the “Golden Route” from New York to San Francisco, shaving a full 10 days off the previous record around the tip of South America.


The crew pulled into San Francisco Bay aboard the VOR70 Maserati on Saturday, precisely 47 days and 42 minutes after leaving New York and sailing around Cape Horn, following a challenging 13,225-mile route made popular during the Gold Rush — hence the name. The crew easily eclipsed the record set in 1998 by Yves Parlier when Aquitaine Innovations made the journey in 57 days and 3 hours.



“We are happy!” Soldini said in a statement. “The Golden Route is an historic record, a very important and challenging one…. Maserati proved to be a powerful boat, a technological and reliable one. The crew has been extraordinary, everyone was prepared to face even the hardest situation.”


The monohull VOR70 is a far higher performer than the previous record holder. It is a Volvo 70 monohull, the fastest of its type, with a carbon-fiber honeycomb construction. These babies go for about $4 million new, but Soldini’s boat, formerly the Erikson III, is a 2006 model outfitted specifically for this mission. The boat was optimized for high winds to make the fastest time. She’s 70 feet long and 20 feet wide, with a mast 105 feet tall and an 18-foot keel. It sports a canting keel that pivots out of the hull to more effectively counterbalance the sails. This technology, developed in the past 10 years or so, allows for greater speed by adding power and stabilizing the boat. The sails are of Kevlar, the same stuff you find in soldiers’ body armor.


Forecasting technology also advanced alongside the boats in the days since Parlier set the record, providing Soldini’s crew with far more accurate data than Parlier had available. The crew relied upon laptops and a satellite antenna to download the latest weather data and images.


Still, sailing is sailing, and all the technology in the world won’t make a bad crew into a good one and it can’t replace the expertise of a seasoned skipper.


“The cool thing about records is they are traditional,” crewmember Ryan Breymaier told Wired a few days ago, while the boat was still 800 miles south of San Francisco. “Maserati is mixing with tradition in a modern way.”


And how did Maserati get involved? Soldini is friends with the top brass at Fiat Group, which owns Maserati, and he convinced him to put up the money to buy the boat. The original plan had Soldini doing the Volvo Ocean Race, but it’s a much bigger undertaking, so he decided to challenge the Golden Route record.


The historic route was heavily used by clippers during the gold rush of the mid and late 1800s. It is a difficult journey that takes sailors through a variety of weather conditions, including the Doldrums and the westerly gales at Cape Horn. Flying Cloud set the record at 89 days and 8 hours in 1854, a record that stood for more than 130 years until Warren Luhrs and Thursday’s Child made the journey in 80 days and 20 hours in 1989.


“It’s not really the record we’re beating but the record we’re setting that counts,” said Breymaier. “It will be difficult to break later on. We’re racing whoever is coming after.”




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New Whale Species Unearthed in California Highway Dig



By Carolyn Gramling, ScienceNOW


Chalk yet another fossil find up to roadcut science. Thanks to a highway-widening project in California’s Laguna Canyon, scientists have identified several new species of early toothed baleen whales. Paleontologist Meredith Rivin of the John D. Cooper Archaeological and Paleontological Center in Fullerton, California, presented the finds Feb. 17 at the annual meeting of the American Association for the Advancement of Science.


“In California, you need a paleontologist and an archaeologist on-site” during such projects, Rivin says. That was fortuitous: The Laguna Canyon outcrop, excavated between 2000 and 2005, turned out to be a treasure trove containing hundreds of marine mammals that lived 17 million to 19 million years ago. It included 30 cetacean skulls as well as an abundance of other ocean dwellers such as sharks, says Rivin, who studies the fossil record of toothed baleen whales. Among those finds, she says, were four newly identified species of toothed baleen whale—a type of whale that scientists thought had gone extinct 5 million years earlier.



Whales, the general term for the order Cetacea, comprise two suborders: Odontoceti, or toothed whales, which includes echolocators like dolphins, porpoises, and killer whales; and Mysticeti, or baleen whales, the filter-feeding giants of the deep such as blue whales and humpback whales.The two suborders share a common ancestor.


Mysticeti comes from the Greek for mustache, a reference to the baleen that hangs down from their jaw. But the earliest baleen whales actually had teeth (although they’re still called mysticetes). Those toothy remnants still appear in modern fin whale fetuses, which start to develop teeth in the womb that are later reabsorbed before the enamel actually forms.


The four new toothed baleen whale species were also four huge surprises, Rivin says. The new fossils date to 17 to 19 million years ago, or the early-mid Miocene epoch, making them the youngest known toothed whales. Three of the fossils belong to the genus Morawanocetus, which is familiar to paleontologists studying whale fossils from Japan, but hadn’t been seen before in California. These three, along with the fourth new species, which is of a different genus, represent the last known occurrence of aetiocetes, a family of mysticetes that coexisted with early baleen whales. Thus, they aren’t ancestral to any of the living whales, but they could represent transitional steps on the way tothe toothless mysticetes.


The fourth new species—dubbed “Willy”—has its own surprises, Rivin says. Although modern baleen whales are giants, that’s a fairly recent development (in the last 10 million years). But Willy was considerably bigger than the three Morawanocetus fossils. Its teeth were also surprisingly worn—and based on the pattern of wear as well as the other fossils found in the Laguna Canyon deposit, Rivin says, that may be because Willy’s favorite diet may have been sharks. Modern offshore killer whales, who also enjoy a meal of sharks, tend to have similar patterns of wear in their teeth due to the sharks’ rough skin.


The new fossils are a potentially exciting find, says paleobiologist Nick Pyenson of the Smithsonian Institution’s National Museum of Natural History. Although it’s not yet clear what Rivin’s team has got and what the fossils will reveal about early baleen whale evolution, he says, “I’ll be excited to see what they come up with.” Pyenson himself is no stranger to roadcut science and the rush to preserve fossils on the brink of destruction: In 2011, he managed, within a week, to collect three-dimensional images of numerous whale fossils found by workers widening a highway running through Chile’s Atacama Desert.


Meanwhile, Rivin says her paper describing the fossils is still in preparation, and she hopes to have more data on the three Morawanocetus, at least, published by the end of the year. As for the fourth fossil, she says, it might take a bit longer: There’s still some more work to do to fully free Willy from the rock.


This story provided by ScienceNOW, the daily online news service of the journal Science.


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<cite>Halo</cite> Creator Unveils Its Next Masterpiece, a Persistent Online World



BELLEVUE, Washington — Destiny, the new game from the creator of Halo, isn’t just another shooter. It’s a persistent online multiplayer adventure, designed on a galactic scale, that wants to become your new life.


“It isn’t a game,” went the oft-heard tagline at a preview event on Wednesday. “It’s a world where the most important stories are told by the players, not written by the developers.”


This week, Bungie Studios invited the press into its Seattle-area studio to get the first look at Destiny. Although the event was a little short on details — Bungie and Activision didn’t reveal the launch date, handed out concept art instead of screenshots, and dodged most of my questions — it gave an intriguing glimpse at what the creator of Halo believes is the future of shooters.


Bungie was acquired by Microsoft in 2000, and its insanely popular shooter was the killer app that put the original Xbox on the map. Bungie split off from its corporate parent in 2007, and Microsoft produced Halo 4 on its own last year. The development studio partnered up with mega-publisher Activision for its latest project, which was kept mostly secret until now.


Destiny, slated for release on PlayStation 3 and Xbox 360, isn’t exactly an MMO. Activision CEO Eric Hirshberg called it a “shared-world shooter” — multiplayer and online, but something less than massive.


“We’re not doing this just because we have the tech,” Hirshberg said. “We have a great idea, and we’re letting the concept lead the tech.”



Built with new development software created specifically for Destiny, this new game is set in Earth’s solar system and takes place after a mysterious cataclysm wipes out most of humanity. The remaining survivors create a “safe zone” underneath a mysterious alien sphere called “The Traveler.”


The enigmatic sphere imparts players with potent weapons, magic-like powers and defensive technology. Thanks to these gifts, people have begun reclaiming the solar system from alien invaders that moved in while humanity was down.


Bungie fired off a list of design principles that guide Destiny’s creation: Create a world players want to be in. Make it enjoyable by players of all skill levels. Make it enjoyable by people who are “tired, impatient and distracted.” In other words, you don’t have to be loaded for bear and pumped for the firefight of your life every time you log on to Destiny.


After this brief overview, writer/director Joseph Staten used concept art and narration to outline an example of what a typical Destiny player’s experience might be.


Beginning in the “safe zone,” a player would start out from their in-game home and walk into a large common area. From here, the player would be able to explore their surroundings and meet up with friends. Then, they might board their starships and fly to another planet, let’s say Mars, in order to raid territory held by aliens.


During this raid, other real players who traveled to the same zone (like visiting a particular server on an MMO) would be free to come and go as they please. For example, a random participant could simply walk on by. They could stop and observe. Or they could get involved in the fight. In this instance, Staten suggested that a passerby would join the raid and then break off from the group after the spoils were divvied up without any user interface elements to fuss with. Walk away, and it’s done.


Bungie made a point of saying several times over that Destiny will not have any “lobby”-type interfaces, or menus from which to choose from a list of quests. Instead, players will simply immerse themselves in the world and organically choose to participate in whatever activities they stumble upon. Bungie promised solo content, cooperative content, and competitive content, though it provided no further examples of these.


The developer said that by employing very specialized artificial intelligence working entirely behind the scenes, players will encounter other real players who are best suited for them to interact with, based on their experience levels and other factors.


Staten didn’t say how many players would be able to exist in the world at the same time, but said that characters will be placed in proximity to each other based on very specific criteria, not simply to “fill the world up.”







Bungie showed off three distinct character classes throughout the day’s presentations: Hunter, Titan and Warlock. Although no differences were outlined between them apart from the Warlock being able to use a kind of techno-magic, the developer was keen to emphasize the idea that each character in Destiny would be highly customized and unique, and will grow with the player over an extended period of time.


While many games make the same promise, Destiny’s vision of “an extended period of time” isn’t 100 hours. It’s more like 10 years.


Bungie’s plan is for the Destiny story to unfold gradually over the course of 10 “books,” each with a beginning, middle and end. Through this will run an overarching story intended to span the entire decade’s worth of games, although like many other topics covered during the day, Bungie gave little detail about how this will work.


The developer spent a lot of time emphasizing its claim that no game has been made at this scale before. Bungie says it has a whopping 350 in-house developers working on Destiny.


Senior graphics architect Hao Chen gave examples of the sort of impenetrable mathematics formulas that allow Bungie to craft environments and worlds at a speed that it claims was previously impossible.


Bungie’s malleable team system was also said to increase its output. With the ability to co-locate designers, artists, and engineers at any time, Bungie says it can go through exceptionally rapid on-the-spot iteration and improvement for each facet of the game.


Apart from highly improved technology and the basic concept of humanity taking back the solar system, there’s just not a lot of hard information on Destiny at the moment. One thing that was made quite clear is that the game will not be subscription-based. Every presenter was clear in stating that players will not pay a monthly fee to participate in this persistent world.


While fees may not be required, a constant connection to the Internet will be. Since the core concept of Destiny is exploring a world that exists outside of the player’s console and is populated by real people at all times, it “will need to be connected in order for someone to play,” said Bungie chief operating officer Pete Parsons.


Representatives from both Bungie and Activision gave vague answers when Wired pressed for further details, often stating that they “were not ready” to discuss specifics. Whether that means those things are still being kept from the press, or whether they have not yet been determined by the development team, was unclear.


Questions currently unanswered: How will players communicate? How will players interact with each other outside of combat? What content exists in the non-combat “safe zones”? Subscriptions may be out, but what about in-app purchases? Will player versus player combat be available? Will the game ship on a disc or be download only? Will its persistent world allow Xbox and PlayStation gamers to play together? What content and interactions will be possible via smartphones and tablets (which Bungie alluded to)? Will the fancy new tools be licensed to other developers?


And so on.


For now, Bungie is asking us to take it for granted that it will execute on a bold 10-year plan for a very different sort of shooter. In the history of the always-changing gaming industry, no one’s ever been able to pull off a 10-year plan for anything. Can Bungie do it?


Hey… they made Halo, right?


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The Quirky World of Competitive Snow Carving Comes to California



The weekend at Northstar ski resort in Truckee, California, is beautiful, sunny, and in the 30s. For eight teams of snow carvers from around the world, though, it’s terrible — the melty snow is sloppy, hard to carve, and even dangerous.

Teams of three from Finland, Japan, Germany, Canada, and the U.S. were selected from more than 40 applicants for the inaugural Carve Tahoe, a five-day competition to hew works of art from 14-foot-high, 20-ton blocks of snow. But despite the bad snow, the teams rely on decades of experience, handcrafted tools, and creative techniques to fashion their massive sculptures. The team members are sculptors and artists and designers, but also doctors and lawyers. Though they spend weeks each year carving, nobody makes a living doing it.


“Everyone seems to have their own method of doing things,” says Team Wisconsin’s Mark Hargarten. “It’s amazing how different they are.”


The Wisconsin team uses a grid system for their carving — a Native American wearing an eagle costume, its feathers turning to flames, called “Dance of the Firebird.” The polyurethane model they built is scaled so 1/2 inch equals one foot on the finished snow sculpture. They cut a copy of the model in four, and covered each section with clay, sectioned in 1/2 inch increments. They etch corresponding lines in the snow, one foot to a side, and they peel off one piece of clay, carve the part of the sculpture they can see, and move on to the next.


“You never get lost using the method,” says Dan Ingebrigtson, a professional sculptor from Milwaukee. “Three or four guys can work from different angles, and meet in the middle.”


Wisconsin’s got several other strategies behind their carving as well. From the south, it looks like they haven’t even started; they left the southern side of the block intact to protect the rest of it from the sun, and the wall has been decimated by the heat. More than 20 percent of its thickness has melted by Sunday night, three days in. After the sun goes down, the team is hollowing out the interior of the structure, so it will freeze faster overnight.


Other teams are relying on nighttime freezing as well. A team partly from the U.S. and partly from Canada carves spires from blocks they removed from the sculpture, and plans to attach them to the top of their sculpture, “The Stand,” which incorporates four interwoven trees. They’ll use melty snow pulled from the middle of the block right when the sun goes down to cement the tops onto the trees, says team member Bob Fulks from the top of a stepladder as he cuts away at the sculpture with an ice chisel.


Fulks’ team is leaving Tahoe after the competition to go straight to Whitehorse, in the Yukon, for another competition, where he anticipates no problems with warm weather.


“It’s a good gig, you can travel all over the world doing it,” he says. “You go around and see the same people.”


Many of the carvers know each other from previous competitions.


“We’ve sculpted with almost everybody here before,” says Team Idaho-Dunham’s Mariah Dunham, who is working on “Sweet House (of Madness)” with her mother, Barb. The creation is a beehive, with the south side as the exterior, and the north side (intentionally placed out of the sun) as a representation of the comb, including hexagonal holds that perforate all the way to the hollow interior.


Though Carve Tahoe is new, snow carving is not. Many of the sculptors have been at it for more than 20 years, traveling around the world and meeting and competing against many of the same people — though each competition demands unique new designs from all the sculptors. Kathryn Keown discovered snow carving while Googling something completely different, and decided she wanted to host an international event.


“First we fell in love with the sculptures, then we fell in love with the sculptors,” says Keown, who founded the competition with Hub Strategy, the ad agency where she works.


Keown contacted several ski areas before Northstar, but the resort was on board right away; its owner, Vail Resorts also owns Breckenridge, where one of the biggest and most prestigious snow carving competitions is held.


But Keown wanted to commit to the design of the competition, not just the sculptures. Applicants submitted their designs last summer, and Keown enlisted Lawrence Noble, chair of the School of Fine Art at the Academy of Art University to help choose modern, complex, realist designs. She wanted no artsy, kitschy snowmen.


Then she chose a design-friendly logo and judges. In addition to Noble, the panel of judges features a sushi chef from Northstar, two interior designers, a photographer from nearby Squaw Valley, and Bryan Hyneck, vice president of design at Speck, which makes cases for mobile devices and was one of the event’s sponsors.


“The level of complexity and sophistication in this type of sculpture is just amazing,” says Hyneck, who has judged industrial and graphic design competitions, but never snow carving. “It’s amazing how organic some of the shapes can be.”


As a judge, Hyneck says he’ll focus on the craft and the execution of the sculptures, and how the sculptors use particular techniques to take advantage of the snow’s properties. But he adds that subject matter, point of view, message, and relationship to a theme are all important points as well.


“Anybody that is really going to push the limits of the capabilities of the media is going to get a lot of my attention,” he says.


For some, like the Germans, that means suspending massive structures made completely of snow. Their sculpture, titled “Four Elements”, features four large spires encircled by a tilted disc. Despite a trickle of melted snow dripping off the bottom edge, one — or even two — of the German carvers frequently stand atop the sculpture, using saws or chisels to shape the towers.


Sunday evening, after the sun has gone down and the temperature dropped, Josh Knaggs, bearded, with a cigarette in his mouth, is sitting in the curve made by the largest bear from the Team Idaho-Bonner’s Ferry sculpture, “Endangered Bears.” Wearing a blue event-issued jacket, he’s brushing out the hollow loop made by mama and papa bear.


Three days later, the judges award Knaggs and his team third prize, with Japan’s modern work, “Heart to Heart” coming in second and Germany’s gravity-defying “Four Elements” taking first. The teams disperse, and after a few more sunny days, Northstar tears down the structures before they get too soft and fall — all except the German piece, which can’t bear its own weight and collapses after judging is complete. But the ephemeral nature of the snow is part of what attracts the competitors.


“It’s for the moment, and it’s a beauty all in itself, creating something that’s gonna be disappearing, you know, it’s okay that it disappears,” says Team Truckee’s Ira Kessler. “We are making it for the moment.”


All Photos: Bryan Thayer/Speck


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Feds Say Megaupload Entrapment Claim Is 'Sensationalist Rhetoric'



Calling it “sensationalist rhetoric,” federal authorities took the offensive late Thursday for the second time in as many months to blast Megaupload for its contention that the authorities entrapped the now-shuttered file-sharing service.


Federal authorities 13 months ago seized Megaupload’s domains and arrested its chief executive Kim Dotcom and his top lieutenants for running what the authorities claimed was a massive and illicit file-sharing service that cost Hollywood studios and other content makers some $500 million.


Megaupload essentially contends that, at a minimum, federal authorities punished Megaupload for cooperating with the prosecution of rival file-sharing site NinjaVideo. At a maximum, Megaupload contends federal officials set up Megaupload for its downfall.


The controversy centers on Megaupload complying with a then-secret U.S. search warrant targeting five of its users, who were running their own file-sharing service using Megaupload’s infrastructure. Eighteen months before Megaupload was indicted in January 2012, Megaupload complied with the warrant and turned over a database on the 39 pirated movies detailed in the warrant that linked the files to the file-sharing service NinjaVideo, which was later indicted.


Though the feds had already begun quietly investigating Megaupload months before, in this case the government treated Megaupload as NinjaVideo’s internet service provider, and asked it to keep the NinjaVideo warrant quiet.


Despite Megaupload’s cooperation, the 39 infringing NinjaVideo files were later used against the popular file-sharing service (.pdf) as evidence to seize Megaupload.com domains and prosecute Dotcom and others connected to the site. That’s because Megaupload did not delete the 39 movies from its servers. The government used that fact to demonstrate that the company knew full well that its service was being used for piracy.


Megaupload attorney Ira Rothken said in a recent court filing that that “Megaupload had every reason to retain those files in good faith because the government had sought and obtained Megaupload’s cooperation in retrieving those files and warned that alerting users to the existence of the warrant and the government’s interest in the files could compromise the investigation.” (.pdf)


But federal prosecutors in Virginia, where the case is being tried, said in a court filing that there was ample evidence, beyond those files, presented in an affidavit to a federal judge to bring a case against Megaupload: (.pdf)


The affidavit noted infringing content was present on the website, see id. at ¶ 13, and included evidence of Megaupload’s awareness of infringing content on its own system by describing how members of the Mega Conspiracy had searched Megaupload databases in order to personally access infringing content. Id. at ¶ 13. The affidavit also stated, based on reviews of e-mails sent or received by members of the conspiracy, that Megaupload willfully ignored takedown notices regarding infringing content, and that members of the Mega Conspiracy had themselves uploaded infringing content to the website. Id. at ¶ 15. Finally, the affidavit stated that the various domains to be seized had been facilitated and promoted by the conspiracy’s illicit proceeds. Id. at ¶ 18. This was more than sufficient to demonstrate ‘a fair probability’ that the domain names were subject to forfeiture.


Last month, federal authorities said in court documents that Megaupload’s entrapment allegations were “baseless.”


Thirteen months ago, Dotcom and crew were arrested in New Zealand, where they remain free on bail awaiting an extradition hearing on whether they can be tried on criminal copyright and money laundering charges in a Virginia federal court. And last month, Dotcom unveiled a new file-sharing service, Mega, marking the one-year anniversary of his arrest.


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Finding Holes in Tesla's Data, <em>New York Times</em> Assertions



Tesla’s late-night data dump might have refuted some of the claims surrounding John Broder’s ill-fated drive in the Tesla Model S. But there are still questions for both the automaker and The New York Times.


To begin with, there’s one massive chunk of the data missing from the puzzle: GPS. According to a Tesla spokeswoman, the automaker didn’t have GPS data turned on in the car, which makes Tesla’s claims that Broder drove around in circle in a Supercharger parking lot dubious, at best.


But Broder doesn’t help the matter, admitting to the Daily Intelligencer (via New York Magazine) that, “I was circling the parking lot in the service plaza looking for the unmarked and unlighted Supercharger port in the dark. I was not trying to drain the battery.” He repeated this claim to the San Jose Mercury News, saying “I was looking for the charger, which is not well labeled or lighted.” However, this was the second time Broder had been to the Newark Supercharger station, so why was it hard to find?


Tesla also claims that the State of Charge indicator never reached zero. But Elon Musk didn’t need to delve deep into the car’s logs to determine that. The Model S is incapable of reaching a zero charge. The controllers connected to the lithium-ion battery packs won’t let the charge be completely depleted as that would “brick” the battery, rendering it useless. There always has to be some kind of energy stored in the packs to avoid damaging the battery.


That makes the small residual charge in the battery a meaningless technicality, not a smoking gun. Broder, seeing an ominous “car is shutting down” indicator on the instrument panel, assumed he was completely out of juice and did what any thinking individual would do: He pulled off the road, stopped and shut the vehicle down. Unfortunately, there wasn’t enough charge in the high-voltage pack to continue powering the 12-volt accessories, which includes the parking brake, meaning the Model S was immobile and unable to be driven onto the flatbed.



Tesla also claims that Broder never completely charged the battery pack, including the first Supercharger stop where the vehicle told him the charge was complete, despite only being at 90 percent capacity.


This mistake is fully on Tesla, as the automaker didn’t instruct Broder to enable Max Range mode, freeing up an additional 20-plus miles of range and allowing the battery to be fully charged. Tesla doesn’t suggest using Max Range mode on a normal basis as it contributes to more wear and tear on the battery, but this would be the perfect use case for the feature.


Tesla also suggests that Broder didn’t turn down the interior temperature during the trip, but the chart it released last night shows a dip in the climate control temp from 225 to 300 miles. It might not have been exactly when Broder claimed, but he did it nonetheless.




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Defense Nerds Strike Back: A Symposium on the Battle of Hoth



So. You guys have really, really strong opinions about the Battle of Hoth.


Many took issue with my argument that Hoth represented a military debacle for the Galactic Empire. Some questioned the (meta)factual premises of my case (are TIE Fighters even capable of in-atmospheric flight?). Others argued that Vader was deliberately trying to lose, rendering my essay myopic. Still others desired to travel back in time and physically accost my childhood self, so as to spare me the error of even thinking about Hoth. Anger, fear, aggression: the dark side are they.


My responses are less interesting than those that others can provide. So we at Danger Room widened the aperture and brought in six military nerds — soldiers, academics, bloggers — with a similarly abiding love for Star Wars. Some agree with me, most disagree with me, and all add keen insights, except for when they disagree with me. In any event, check out their thoughts on Hoth, for the Force is strong with them.



If Hoth was a defeat for Darth Vader, as Spencer Ackerman contends, it was a short-lived one at best. Thanks to well-conceived contingency plans, and a judicious use of nefarious private military contractors, Darth Vader was still well along the path to achieving his ultimate strategic objective: turning Luke Skywalker to the Dark Side of the Force, and finally overthrowing the Emperor. Of course, Vader’s agenda only tangentially marries up with that of the Imperial Forces at large, and is cross-purposes with that of the Emperor. Thus, Vader’s true objective in the attack on Hoth is not the destruction of the Rebel Alliance, but rather, capturing Luke. In many ways, Darth Vader is a one-man shadow government, who seeks to find and shelter the religious extremist responsible for the greatest terrorist act ever perpetrated against the Empire — all to further his own personal political agenda.


Luke Skywalker may have escaped to Dagobah, sure, but Yoda saves Vader the expense and hassle of having to train young Luke. In fact, Luke’s escape actually gives Vader plausible deniability when Emperor Palpatine confronts Vader via hologram on Luke’s paternity.


Vader’s true strategic failure comes not at Hoth, but at Bespin, when he fails to turn Luke to the Dark Side. By the next film, Vader’s been removed from field command, relegated to overseeing defense contractors working on yet another flawed and bloated acquisitions program. And of course, in Return of the Jedi, it’s Emperor Palpatine’s turn to take the offensive, using Luke to dispatch his weakened apprentice, and carry on the Sith legacy. In Star Wars, intergalactic civil war is little more than a vehicle to advance the grand plan of the Sith.


Major Crispin J. Burke is a U.S. Army Aviator who blogs at Wings Over Iraq. Follow him on Twitter at @CrispinBurke.


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Intel Teases Set-Top Box to Compete With Cable



Intel is developing a set-top box that delivers video on demand and live TV over the internet, a move that would place it in competition with the likes of Roku and your local cable company.


There’s no word on who’ll provide the all-important content we’d see on such a box or what we’d pay for it when it appears later this year, but Erik Huggers, Intel’s corporate vice president of media, promises a “superior experience” to what is already hooked up to your TV.


Huggers, speaking at the Dive Into Media event Tuesday, said the new device will launch under its own brand under Intel’s new media division. The service and set-top box are a huge departure for a company that has made its name supplying chipsets to just about everyone and has a less-than-stellar track record bringing products to the consumer market.


The device and web-TV service will compete directly with cable and satellite providers by delivering live TV via the internet. The box also will offer video on demand and a feature called Catch Up TV, which also is available in the BBC iPlayer. That means everything that is broadcast on network or cable TV would be available to play whenever you like, making it something like a cloud-based DVR that records everything on your TV. In that way, Intel isn’t just gunning for content providers, but also for the Apple TV and Roku box.


That’s because Intel thinks you have too many devices plugged into your TV, and it’s positioning its as yet unnamed box as “an all in one solution” to handle all your content. Huggers mentioned Netflix, suggesting we might see the streaming service as a partner.


The chipmaker had long been rumored to be working on its own streaming service and device. Tuesday’s announcement puts those rumors to rest but raises many new questions. The most pressing is how is this different than what’s already on the market. For example, how will this be different than subscribing to cable and will it save viewers money?


Current cable and satellite services package channels and sell them as bundles. These bundles have been a huge financial pain for viewers, because you’re often paying for channels you don’t watch. And while Huggers was quick to point out that bundles aren’t going away, he did say, “if bundles are done right, I think there is real value in that. An opportunity to create a more flexible environment.”  A la carte programming is still a long way off, but Huggers hinted at a bundling scenario somewhere between a la carte and the current cable and satellite offerings.


Even with a smarter bundle, don’t expect to save money on your bill. The unnamed Intel box that isn’t an Intel-branded-box is “not a value play but a quality play to create a superior experience,” Huggers said. That experience includes a redesigned electronic program guide and camera that determines who is watching TV and adjusts the environment and suggestions based on who is watching. If you’re concerned about privacy and you watch TV in your underwear, you can turn it off. Other superior features and pricing were not discussed, but Intel has its work cut out for it. Winning this game is all about providing solid content.


This is a huge leap for a company known more for the silicon powering computers than selling devices directly to consumers. Intel has produced reference designs for ultrabooks, smartphones and Windows 8 device hybrids for third parties, but its own consumer products and services have been largely ignored. Most would be surprised, for example, to learn that Intel has an app store called AppUp and a small Mac mini competitor called the NUC. Intel’s problem isn’t necessarily making good products, it’s marketing them.


And while the company has been recruiting employees from Apple, Jawbone, BBC and Microsoft to create this new device and new division, it’s going to have to make sure people actually know about it. Plus it really will have to deliver a substantially superior experience to cable and other set-top boxes to end up connected to the HDMI ports of viewer’s HDTVs.


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Boeing Begins Flight Testing of 787 Dreamliner to Find Battery Faults



Boeing’s ill-fated 787 has once again taken to the skies for testing in an effort to find a solution to the battery issue that has left the fleet grounded for the better part of the past month. The Federal Aviation Administration granted the company a special airworthiness certificate on Feb. 7, giving Boeing the ability to perform flights related to research and testing to solve the battery issue.


In early January the first of a series of lithium-ion batteries caught fire onboard a 787 parked on the ground in Boston. The next week a second Dreamliner battery experienced a thermal runaway during a passenger flight in Japan. Nobody was hurt in either incident, but the FAA issued an emergency airworthiness directive (.pdf) stating, “this AD requires modification of the battery system, or other actions, in accordance with a method approved by the Manager, Seattle Aircraft Certification Office (ACO), FAA.” Other agencies around the world followed suit and  the global fleet of 787s was grounded.


Boeing was allowed to make a one-time ferry flight of a Dreamliner from its Texas paint shop to the factory north of Seattle last Thursday. On Saturday the company prepared its only remaining active flight test aircraft, ZA005, at Boeing Field in Seattle for a preliminary test flight. The airplane departed Boeing Field Saturday morning and, as dictated by the FAA, flew over the sparsely populated areas in the eastern half of Washington state before finishing the two-hour, 19-minute flight over the Olympic Peninsula northwest of Seattle.


In a statement, a Boeing spokesman said the 787 had a crew of 13 on board and it was – thankfully – an uneventful flight. The two pilots and flight test engineers monitored the performance of the two lithium-ion batteries using test equipment installed specifically for the battery testing. However, Boeing has yet to share any details from the flight.


Today ZA005 was again back in the skies above eastern Washington on the second flight test. The test pilots on today’s flight were Randy Neville and Mike Bryan, the same pilots we flew with last year during a 787 preview. The airplane was the first to fly with the General Electric engines (Rolls Royce engines power the other 787s), and was being used for flight test work related to the next Dreamliner model, the slightly longer 787-9.


As flight testing begins to find a solution to the battery problem, airlines are being warned that the 787s they’ve ordered may be delayed yet again. However, production of the Dreamliner continues at both the Everett factory north of Seattle as well as the new factory in South Carolina. But without the ability to perform production flight testing of each new airplane – or simply deliver Dreamliners – the 787s are again turning the airports next to the factories into parking lots to house the massive planes.


Airlines with grounded 787 fleets are beginning to talk with Boeing about compensation for the millions of dollars being lost as their airplanes collect dust on the ground.


The National Transportation Safety Board continues its investigation into the root cause of the battery problem. The agency announced it found evidence of electrical shorts within a single cell of the 63 pound lithium-ion battery in the Boston airplane. The NTSB said it expects to issue a preliminary report in the next month, but it is up to the FAA to allow the airplane to begin flying again. No timeline has been issued, but most in the industry agree it is more likely a matter of months rather than weeks before the 787 will be carrying passengers again.


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